Guile Theme Comebacks #4
My only regret about this installment is that Sakura's theme isn't as widley remixed / redone as much as Guiles theme. It would also ruin the meme-ish quality of of these style videos. I'm doubly glad to have picked up Sakura now because before I did I only had the Darkstalkers Resurrection and Super Turbo match for this. I'll keep the apologies about not posting to a minimum. Much of this is resultant content of 1) Picking up Sakura in AE and SFxT. 2) Attempts to make a newer Replay/Review but with delays on research. 3) Trying to break any plateaus I'm on skillwise for the stuff I play. 4) Other stuff like the stick project I've been working on for months, and have no good excuse for its delay.
SFxT Kuma Megaton Claw Uncounterable?
I've been putting this video in front of other people on the internet to figure out just wtf is going on with this move of Kumas, and why his melee move is busting through counters. I was hoping I'd find a quick answer but I've heard everything from it being considered a projectile, to having airborne frames. I was ready to cry to the heavens that this was a glitch and I could cross off a personal achievement of being an amateur bug-hunter. Perhaps next major fighting game release...
SFxT mrojthe1 (Nina x Christie) vs TSK Hikaru (Cammy x Chun Li)
This fight was so much fun to play. If you had an 'ideal,' match that would exemplify what the creators were going for in SFxT, I think this would be really close to what they want players to experience. Massive meter burns, pandoras, dinosaurs and crazy stuff all over. It's too bad all the nuttiness takes a back seat to all the baggage this game carries.
SFxT totty63 (Kazuya x Ken) vs TSK Hikaru (Sakura x Lili)
I try hard to refrain from gg-no-re-ing / taking my points and running after this match. However this was the final match of the evening and it really couldn't get much better/luckier than this for me considering I'm back on the decline again in ranked points. I'm really enjoying the more complete swap cancel (Lili, Sakura, Lili again) you see at 0:21. It's scaled to hell and back because of the launchers but being able to re-order who I need in the fight like that was necessary and awesome. The EX counter that Lili has at ~2:28 is amazing too, it covers more offensive reads like this if the opponent is likely to go ham after a knockdown, especially if I'm low on health like that with Lili. I shouldn't rely on it too much though, I've tried and failed to raw tag in after the counter, and the move is just too long to swap in my other character. It doesn't push the opponent far enough, nor cause a hard knockdown to safely raw tag like an alpha counter would.
I started an art project for a stick mod sometime in March and I'm nearly done with it. I'm more angry at myself for not keeping up with it all this time, especially since I'm nearly hours away from completing it. So much for having it done by my birthday in April. I've taken a daily hour-allotted approach to it now considering it's at a point where I'm dealing with mere pixel widths on a canvas that is at least a thousand times bigger than the detail stuff I'm trying to cram out and be done with. I really can't just let Life and whatever else just body the momentum that creative things like this require anymore.
~Hikaru.