Super Street Fighter 4 Arcade Edition:
My overall experience with SSF4AE up until recently has been frustrating. I used to get a lot of "couldn't find match," or "unable to join," errors. Not to mention that jumping right into AE when it was fresh really played hell with the rank matchmaking. Only very recently has this started to turn around and I can't put my finger on "why." Perhaps the rankings are a little bit clearer now, or just searching for AE matches alone has helped. I don't know but I've finally pushed past 1.1K PP ranking whereas before this, it was constantly hovering at a 7-800. More importantly I'm gaining more wins than before.
KiD_ShAe(Ibuki) vs Eienhikaru(Chun-Li) 11/20/2011 (Ranked Match)
This match was a very "wait and see," for me. I was expecting way more neckbreakers and attempts to vortex. There were a couple especially during the 2nd match. This was a way more "sedate," Ibuki compared to what I've seen online and even how I play her. I got blown up trying to break blockstrings at ~1:00 and 2:00, this must mean my Tsumuji's aren't coming out fast enough when I try the same setup with Ibuki.Props to the mad defense at ~1:44, so much for me trying to keep pressure up instead of backing off like I tend to do.
WARBLADE2729(Gouken) vs Eienhikaru(Chun-Li) 11/20/2011 (Ranked Match)
Walking into this match I was expecting parries, so I was hoping to be a little more careful of what I attack with. Sticking with throws and spacing out my attacks in the beginning seemed to work and show that he was a bit too itchy with trying to parry. The biggest blunders on my part was, dropping the ultra at ~1:15, and attempting for chip immediately afterwards. Because no one playing online does wake-up Ultras right? Right? /sigh.Not punishing anything until I'm 50% down in the third match was down right painful to watch again. I clearly don't fight enough Goukens to know what and how to punish much of what went on. I probably could have exploited my 2x j.FP more since the second one would break through, but no assurance that could have kept working.
Blazblue Continuum Shift 2
I have a friend who thinks that any SF with Ryu in it has some sort of secret "balancing," that automagically makes Ryu the "best character," in the game, which is all based on him being the canon "main character." After this batch of Ragna replays, I wonder if that theory applies here in Blazblue as well.
Eienhikaru(Litchi) vs Wrath187(Ragna) 11/17/2011 (Ranked Match)
Wrath187 really has this setup down, with what looks like a A > B > C > Dead Spike or Hells Fang, and just various option selects based on screen position if he needs to keep me in the corner or push me into it. The little bit of success I did have was in keeping him at mid/long range while I had Matenbou, and potentially if I was able to respond I should have gone staffless to be a bit quicker. My remaining confusion is why there is a Dead Spike reset that catches me when I'm caught in the corner. Without the inputs I don't know what I wanted to do or tried to do to respond, but whatever was going on reduced me to being a training dummy or worse.Eienhikaru(Litchi) vs godoftennis101(Ragna) 11/17/2011 (Ranked Match)
Is 5D supposed to be that versitile? He dashes and move cancels out of it really well and just beasted me in the corner, especially at 1:10. You might ask why I didn't burst, I honestly didn't think that combo was going to stay up as it did. I need to learn how Counter Assaults happen, so this way I DO NOT repeat what happened at ~2:00. I spent the rest of the match going "why don't I have meter?" only to watch the replay and go "WTF," all over it. Eienhikaru(Litchi) vs NiteFlyX(Ragna) 11/17/2011 (Ranked Match)
1st Round turns around on me at ~0:50 both when I drop that air combo and somehow end up with a 4D allowing him to punish me all the way to the other side of the screen. As the match progresses when I rush down I'm constantly eating Inferno Dividers, just because the other Ragnas from earlier didn't use that, doesn't mean I shouldn't watch out for it I suppose. If I could pick out the differences between this and the earlier matches was mostly because I was able to keep my range while staffed, and he wasn't nearly as normal or Hell's Fang happy as the other Ragnas.Eienhikaru(Litchi) vs godoftennis101(Ragna) 11/17/2011 (Ranked Match 2)
Well one of the color changes worked in my favor lol. Keeping more of my distance might have been the only part that helped in this fight, and not trying to go for that Astral or a flashy DD at the last.I get the sense that the Litchi vs Ragna matchup has changed. I'll have to look into that because ever since CS2's release, I have little response or defense against a Ragna that's in my face constantly with Hells Fang. I need to be able to respond effectively when I lose ground, either by pushing them back or going staffless. Overall my reliance on Ittsu's invincibilty is too high, more often than not it was a misread on my part that got me punished. I think the original idea behind that was to stop incoming Hell's Fangs.