I almost wish SF had more patches because then it means more people would be on! These were from days 1 and 2 of the 2012 patch and probably the best games I've had in a great while. I didn't even have that great a time when AE first came out in June, so overall this was such a good day for SF.
DeadmanHill(T.Hawk) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
This was the first of an 0-2 set for me. I feel like keeping T.Hawk at range for a prolonged amount of time is highly difficult. Some more obvious stuff that I messed up on in this match was:At ~1:35 I get that 3.JK again, where she does her flip kick. It's supposedly shorter now in AE2012, but I know one of these input errors I'm gonna get punished hard for it. I need to make sure to stay on 2 or 1 to get my normal c.SK instead.
At ~1:41 and ~2:47 I know I wanted to have back jumped, or potentially back-dashed out of that Ultra. I'll need to set up a bot to figure out wtf I'm to do about those.
Overall I don't know if my standing HPs or HKs are supposed make me more impatient or my opponent. After like 2-3 of the same thing I'm ready to go back to a more "normal" combo. In terms of the match up I need to be way more careful of empty jumps into the SPD.
Kyoshingo (Abel) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
1st of a 2-0 match for me. I was initially intimidated by the B rank at first, usually those don't go too well for me. As far as the matchup was concerned, I wanted to control both his rolling and Change of Direction. I also didn't want to carelessly jump into Cartwheel kicks.He gets in close at ~0:43 and has what was probably a very competent jab/mid combo, I was lucky to trade and get some distance. I'm also falling into a bad auto-pilot of 2-3 c.SK > EX Lightning Kick. I'm really just burning meter for no reason if my hit confirms aren't proper.
enosh84(Gouken) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
Watching this match again is more painful than having lost it I think. Sure I'm playing careful enough to keep out of countering, but as soon as he figures out that isn't working, he just gets in there and destroys me. I could have turned that first match around with just some basic anti-air or getting out of the corner maybe. He gives me 2 free punish opportunities in the second round with those non-jump Tatsumakis, I'm uncertain if he was trying something situational or just forgot that Gouken's version only goes straight up if you start on the ground.I don't know if I'm misreading health bars or people are just more ballsy than me but he just lets that Super rip at ~1:55 then Focus > Ultra. I was thinking it was going to be a longer round than this. What really floors me (no pun, seriously) is that if you watch when he focuses, it fills the Ultra bar!. WTF - I think I've been missing something for a great while now if that's *always* been the case. Is that what people are doing when the Focus > Dash at mid - long screen are doing is prepping the Ultra bar? I always figured that was just baiting a jump in. Mad props to that meter knowledge.
SnG_619(Sakura) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
I wandered into a raw "Quick Match" on accident and this is the beating I received. As a Sakura user I was glad to see this replay though. I'm more than convinced that this is a perfect example of Plinking. If you're watching SnG's inputs there's a lot of (LP+MP) inputs that do not look like they're meant to trigger a tech rise. You'll also see on that 2.MP killing blow, it's actually a 2.LP+MP. This is worth hitting the lab to see if a non-plinked 2.MP would trump a 2.HK.battlb3ar(M.Bison) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
M.Bison (Dictator) is a character I don't fight too often either. I find myself going "wtf why didn't that punish?" against Scissor Kicks and slides. One answer might be everyone has been doing the LK version of the Scissor Kick. I don't get to block any slides in this one but I do recall at one point it was punishable, and all of a sudden somewhere that stopped. The match gets a bit evened out as I keep him at mid-long range. However since he did only 2 Psycho Crushers the whole match they effectively blindsided me when he did them.GosuAlpha1471(Chun-Li) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
I was really excited at this match because there are so few Chun-Li's online, again I do like mirror matches to see how my version of the character measures up to what is out there. Already I have to give props to Gosu's short range stuff. If you've played me enough I'm usually gonna throw or kick you. His was a great mixup of L and MPs. Also for that AA-EX SBK at ~1:02, I rarely use this, mostly as shenanigans or to "style" in a combo. Also his use of the 3.HK crossup kick, it doesn't totally blind side me, but it's good at pinning me down a good deal. I've always considered this move really unsafe so I've never gambled on it as Gosu does. Then again I don't have an Auto-correcting DP to counter it either. I was not expecting the blow-up at ~1:55, that was just amazing. Overall mad props, I clearly have a ways to go with my main.Cygnus475(M.Bison) vs Eienhikaru(Chun-Li) 12/13/2011 Ranked Match
Somehow I thought this match was a great deal closer, I'm a bit more self-conscious about how many Scissor Kicks and Head Stomps I block with my face in this match. If there is a take-away it's going to be how to deal with Scissor Kicks.animengames(Chun-Li) vs Eienhikaru(Chun-Li) 12/13/2011 Player Match
Another really good close-range Chun-Li matchup. I was really pushed back at first by the pressure he'd started with. However it seems to even out as I get my more comfortable mid-range back. I drop a few fundamental combos, like in the match with Gosu. Notably I'm missing the ending fireball at ~1:23, and later again at ~1:32. I actually don't know wtf I was not-trying to do, but I get punished for my shitty approach and not expecting that random AA-Ultra.The fireball > Super at ~2:19 was really surprising and potentially situational. I couldn't tell if a 1.SK got me or the fireball, but it looks like the fireball did actually trump my c.HK. I get the sense he panicked when he realized all that super was burnt out so early in the match, sadly a lot of that catches me off guard and nearly kills me. Yay for not dropping combos at ~2:42! I was initially going for chip with the Ultra so I got lucky that he thought I was going to jump in for the last.
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